Giordano Berselli

Lifelong gamer, he first started developing mobile games for fun and later professionally about 15 years ago, before being hired at Ubisoft Milan and becoming passionate about the world of AI. Over the course of his career, he had the opportunity to work on several AAA projects, including Ghost Recon Wildlands, Sackboy: A Big Adventure, and Suicide Squad: Kill the Justice League.

Stefano Cozzi

Stefano Cozzi is a gaming industry executive with over 20 years of experience across global and Italian organizations, including AAA companies such as Blizzard Entertainment and Riot Games. He has led community, publishing, and team operations initiatives across major international franchises including World of Warcraft, Hearthstone, Heroes of the Storm, Diablo III, StarCraft II, League of Legends, Legends of Runeterra, and Teamfight Tactics. For over nine years, he has been teaching at Università IULM, focusing on corporate culture, leadership, and team development. Today he works as a consultant for both gaming and non-gaming companies, helping improve retention strategies, talent acquisition, and organizational performance. He is also a co-founder of an upcoming video game startup.

Cristina Nava

Cristina Nava is Co-founder and COO of Day 4 Night and a veteran of the entertainment industry with over 25 years of experience across television, film, and videogames. Formerly a producer at Ubisoft, she contributed to major global franchises including Mario + Rabbids, Ghost Recon, and Star Wars Outlaws. She began her career as a writer for RAI and Disney. Cristina is also a BAFTA member and juror and a recipient of the IVGA and Women in Games lifetime achievement awards. At Day 4 Night she oversees the studio's operations and is currently working on its first original indie title, Bradley the Badger.

Gian Marco Zanna

Gian Marco Zanna is Managing Director of Day 4 Night and a veteran of the videogame industry. He began his career at Ubisoft as a QA tester on Rayman, later working with Electronic Arts, Nintendo of Europe, and Milestone before returning to Ubisoft. During his career he contributed to major franchises including Mario + Rabbids, Ghost Recon, and Assassin’s Creed. At Day 4 Night he oversees the studio’s development activities and is currently working on the team’s first original indie title, Bradley the Badger.

Luca Breda

Luca Breda is Co-founder, Design Director, and Executive Producer at Day 4 Night and a game development veteran with over 18 years of experience. During his career he has held roles ranging from Technical Design Director to Combat Director and has worked on major Ubisoft franchises including Mario + Rabbids and Raving Rabbids. At Day 4 Night he leads the studio’s design vision and is currently working on the team’s first original indie title, Bradley the Badger.

Riccardo Stucchi

Riccardo Stucchi is CTO of Day 4 Night and a technology leader with over 10 years of experience in the videogame industry. He began his career as a Gameplay Programmer on Ghost Recon Wildlands, later becoming Tech Gameplay Programming Supervisor on Mario + Rabbids Sparks of Hope. Before joining Day 4 Night, he worked as Associate Lead Engine Programmer on Star Wars Outlaws. At Day 4 Night he leads the studio’s programming team and shapes its long-term technology vision while working on the studio’s first original indie title, Bradley the Badger.

Agenda 2026

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  TBA Stefano Cozzi (Freelance)
  TBA Cristina Nava, Luca Breda & Gian Marco Zanna (Day 4 Night Productions)
  TBA Giordano Berselli (Ubisoft)
  TBA Tommy Thompson (AI and Games)
  TBA Diego Ricchiuti ()
  TBA Riccardo Stucchi (Day 4 Night Productions)

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