Maurizio de Pascale
He is now on sabbatical. He was Chief Technology Officer of Io-Interactive, and Technical Architect at Ubisoft.
Italian Conference on Game Development
The Italian Conference on Game Development will be held at the Aula Magna of the University of Roma Tre, in the Department of Humanities.
Via Ostiense, 234, 00146 Rome, Italy
Public transportation: take the subway Metro B, get off at Stazione Marconi and walk for about 150 meters.
With the car: take the Via del Mare exit (number 28) of GRA, towards the center, and stay on Via Ostiense.
/dev/games
09:00 | Welcome | /dev/games Team |
09:30 | Abstractions for Vulkan/DirectX | Gabriel Sassone (The Multiplayer Group) |
10:30 | Peripheral vision: realizing foveated rendering | Luca Surace (USI Lugano) |
11:00 | Coffee Break | /dev/games Team |
11:20 | The Journey of Crafting a Premium Indie AA Game | Carlo Ivo Alimo Bianchi (Storm in a Teacup) |
12:20 | Production and gaming business | Maurizio de Pascale (ex IO Interactive) |
13:00 | Lunch Break | |
14:00 | WebGPU in Rust | Mauro Gentile (Tech Director Ubi Milan) |
14:40 | Praxeology in videogames: how to motivate players | Diego Ricchiuti (Caracal Games & AIV) |
15:20 | Coffee Break | /dev/games Team |
15:40 | Networking in videogames | Lorenzo Aurea (Ubisoft) |
16:20 | Entepreneurship and acquisitions | Maurizio Sciglio (ex Epic Games) |
17:00 | Coffee Break | /dev/games Team |
17:20 | UI programming in Unreal Engine in titoli AAA | Andrea Barillari (Warner Bros Games Montréal) |
18:00 | Art and videogames: Chuccchi | Andrea Valesini (Fantastico Studio) |
18:40 | A scripting language for interactive dialogues | Davide Barbieri (GhostShark Games) |
He is now on sabbatical. He was Chief Technology Officer of Io-Interactive, and Technical Architect at Ubisoft.
Principal Rendering Engineer at The Multiplayer Group, he's been Senior Rendering at Avalanche Studios.
On sabbatical, he's been Director, Technology Partnerships at Epic Games, Inc., and CEO and Co-founder of Cloudgine, now part of Epic Games.
Technology Director at Ubisoft, he's been part of the Research & Development division of NextMedia Lab.
Lead Architect for Game Engineering and Infrastructure Solutions at Ubisoft, he was Lead Online Architect for Rainbow Six: Siege. He worked on several MMOs.
PhD Student in Computer Graphics at USI Lugano, he works on foveated rendering and human perception.
Freelancer and Co-founder of GhostShark Games, he works as Game Director and Developer.
CEO and Game Director of STORM IN A TEACUP, he was Senior and Lead Artist at Ubisoft, Square Enix, Warner Bros Games, Crytek and others.
UI/RPG Programmer at Warner Bros, he worked on Gotham Knights and Suicide Squad: Kill The Justice League.
Co-Founder and Creative Director of Fantastico Studio.
Diego Ricchiuti is a Creative Director and a consultant with more than 15 years of experience, and the author of the first Italian book on game design: Game Design Tools.
/dev/games